Final pitch presentations were today. I felt a little unprepared- I might have been able to improve the way I presented. Regardless, I got the necessary information across and recieved some valuable feedback from Laz and Alex.
Below are the key points of feedback (which I've fleshed out a little):
- Refine scope
- Present a defined narrative
- Character personalities/backgrounds
- Setting and story
- How our "retro fantasy theme" is different to other 80s fantasy games
- Draft some art:
- More character art (with narrative)
- Background art
- Level art
- UI Elements
I aim to address these points at tonight's team meeting, and have solutions to present at next week's "desk critiques".
No comments:
Post a Comment