Meeting in person is very important for our team. We meet for an hour or two Mondays, then again on Wednesdays after class in order to compare progress, make sure everyone's on track, and often nut out some of the tougher design problems as a team. Then on the weekend, we come together for a whole day (usually from four to seven hours) for a
working bee. That's a minimum of three meetings per week.
At working bees, everyone at in the team gets together with
one thing in mind: to get as much work done as possible. We find that
working together in the same space is really motivating- you're simply
less inclined to get distracted when the guy next to you is working
hard.
We run the working bees alongside (but seperate to) our regular
meetings. By separating the work from the management/design side of
things, we're able to concentrate on issues like integrating our work
and establishing conventions etc outside of the design meetings. This frees up
those meetings for important, straightforward issues and makes everything
run smoother.
Having the programmers and artists work side-by-side
really helps with team building, too. Plus, things run so much smoother
when it's time to import new assets if the artists and
programmers both work on it at once.
Working bees
really establish a sense of ownership among the team. The artists get
to see their work in action, the designers see the bigger picture coming
together, and the programmers get to work with something prettier than
the grey cubes they've been using as stand-in models.
Feels good when it all starts to come together.
In short, working bees are great! They work really well for us as a team and we'll keep doing them until the game is done!