- The reception of my game pitch
- Interesting points of other game pitches
To begin, I believe my pitch was well recieved amongst my peers. I attribute this to having an engaging presentation and being able to effectively convey my vision for PartyQuest.
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| Including GIFs like this in my presentation helped to draw and maintain attention without distracting from what I was saying. |
In my presentation, I presented two different options for game progression:
The audience was most receptive to the "one big level" idea. This is due in part to the "campsite" mechanic I presented, which fits the game very well thematically.
Following the presentation, a very important point was presented by Lazaros. How do you effectively encourage players to swap between characters? I'll need to consider this in-depth before the final pitch.
Other Game Pitches
The pitches I was most keen to hear the progress of included: Point the Way, The Skeleton War, Icarus (previously The Super Ultimate Championship Games of the Universe), The Red Enemy and Cobra.
After putting so much critical effort into my own presentation, it was hard not to be critical of other presentations! However for the purpose of reflection and group formation, taking a positive consideration as well would be beneficial, so I'll strive to do that.
The best and most interesting points of the day included:
- "Icarus" has come a long way from the initial concept. It's now quite simple and almost a little elegant. Could be fun to work on.
- Cobra has had a change in focus as a response to feedback from the last pitch.
- Point the Way has a great concept, but seems exceptionally difficult to execute. While I really like the idea, I'm inclined to stay away from that project.

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