Essentially, designers need to be able to tweak the movement values for each of our characters quickly and easily for the purpose of testing.
The old system:
- Input: Jump force
- Input Gravity
- Output: Character jumps, although you won't know how high until you test it.
- Input: Required jump height
- Input: Gravity
- Output: Character jumps using the required force, as calculated according to inputs.
This new system is much more accomodating to designers. In future, I'll definitely be considering "designer-friendliness" when designing scripts and script relationships.
As a side note- I've also done a fair amount of work on the camera movement this week. We now have fluid and intuitive camera movement, both horizontally and vertically. This will allow for vertically scrolling levels in the future.
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