Wednesday, 13 May 2015

Week 11: Bug or Feature?

A quick update this time:

As part of my work this week, I've been helping Dan Troy program character knockback. As a matter of convenience, we've been using the characters' maximum horizontal speed and ther jump height for this. We were intending on changing these values, but...

As it turns out, it's quite a cool feature. It means slower characters are affected less by knockback, while speedier/lighter characters get knocked further! This is a feature that aligns with our party mechanic, but it's not something that we'd thought of on our own.

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